3D ART
Detective’s Office
Based on this concept art by Aleksandr Dochkin. Modeled in ZBrush and Maya, Textured in Substance Painter and Designer, Assembled in Unreal.
Based on this concept art by Aleksandr Dochkin. Modeled in ZBrush and Maya, Textured in Substance Painter and Designer, Assembled in Unreal.
Modeled in Maya, Rendered in Unreal
Sculpted in ZBrush, Retopo and textured in Blender, rendered in Unreal
Sculpted and textured in ZBrush, Retopo in Maya, rendered in Zbrush and Unreal
Sculpted in ZBrush, printed using the Form 2, rendered in KeyShot
Sculpted in ZBrush, Retopo in Maya, textured in Substance Painter, rendered in Unreal.
Rendered in ZBrush.
Sculpted in ZBrush, retopo in Maya, rendered in Unreal and Substance Painter (simple textures).
Assets produced while working on The Stardust Mystery. Sculpted in ZBrush, retopo in Maya, rendered in Substance Painter.